{"id":34125,"date":"2022-10-25T00:23:34","date_gmt":"2022-10-25T03:23:34","guid":{"rendered":"https:\/\/ucegamers.com.br\/site2023\/?p=34125"},"modified":"2022-10-25T01:41:31","modified_gmt":"2022-10-25T04:41:31","slug":"10-jogos-do-super-nintendo-que-tiveram-chip-adicional-para-melhorar-o-performance-do-console","status":"publish","type":"post","link":"https:\/\/ucegamers.com.br\/site2023\/10-jogos-do-super-nintendo-que-tiveram-chip-adicional-para-melhorar-o-performance-do-console\/","title":{"rendered":"10 jogos do Super Nintendo que tiveram chip adicional para melhorar o performance do console."},"content":{"rendered":"\n<p><strong>Foto:&nbsp;Nintendo<\/strong><\/p>\n\n\n\n<h4><strong>A criatividade<\/strong><\/h4>\n\n\n\n<p><strong>Nosso querido&nbsp;Super Nintendo&nbsp;de que moda premissa em sua engenharia, ser um console aberto a upgrades de hardware atravessadamente de chips embutidos em seus cartuchos.<\/strong><\/p>\n\n\n\n<p><strong>Por decis\u00e3o de mercado e para ter um pre\u00e7o concorrente, apesar de uma VPU (v\u00eddeo processing unit, o que arrumar GPU dos consoles modernos) e de um chip de som mais modernos e mais poderosos que o seu rival&nbsp;Mega Drive, seu processador central 5A22 de 3,58 MHz parecia pouco perto dos 7,67 MHz do candidato.<\/strong><\/p>\n\n\n\n<p>\u201c<strong>O Super Nintendo poderia receber incrementos de hardware, ou seja, utilizar co-processadores extras embutidos nos cartuchos para auxilia-lo em c\u00e1lculos e tarefas mais complexas.\u201d<\/strong><\/p>\n\n\n\n<p><strong>Essa jogada de mestre fez o console ter um pre\u00e7o concorrente para ganhar uma base instalada enorme e o manteve importante at\u00e9 depois da acesso da gera\u00e7\u00e3o 32-bit, pois os upgrades n\u00e3o ficavam limitados a tecnologia atualidade na data de seu lan\u00e7amento.<\/strong><\/p>\n\n\n\n<p><strong>O ponto negativo foi que o pre\u00e7o de fabrica\u00e7\u00e3o do cartucho alevantava muito.<\/strong><\/p>\n\n\n\n<p><strong>Ent\u00e3o, muitas desenvolvedoras foram por n\u00e3o usar este recurso, mesmo torturando o desempenho dos jogos.<\/strong><\/p>\n\n\n\n<p><strong>Acredito que fosse uma pol\u00edtica de instiga\u00e7\u00e3o de uso subsidiada pela Nintendo, possuir\u00edamos jogos ainda mais incr\u00edveis para esse console maravilhoso.<\/strong><\/p>\n\n\n\n<h4><strong>Os chips<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ae01.alicdn.com\/kf\/H4889be3d90064e9d806647a52b674e8fb\/Snes-dsp1-1b-dsp2-dsp3-dsp4-upd77p25d-chip-para-super-everdrive-v1-5-e-v2-1.jpg\" alt=\"Snes Dsp1\/1b, Dsp2, Dsp3, Dsp4 (upd77p25d), Chip Para Super Everdrive V1.5  E V2.1 - Capas - AliExpress\" \/><\/figure>\n\n\n\n<p><strong>DSP&nbsp;\u2013Passaram quatro chips dessa s\u00e9rie feitos para auxiliar nos c\u00e1lculos harmoniosos e de ponto flutuante para opera\u00e7\u00f5es 3d usados especialmente no mode 7<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/3a587c8105b0c\/image005.large.jpg\" alt=\"This Unreleased SNES Super FX Racer Could Be Getting A Physical Rebirth -  Feature | Nintendo Life\" \/><\/figure>\n\n\n\n<ul><li><strong>SUPER FX&nbsp;\u2013 \u00c9 um processar CPU extra de 16-bit avan\u00e7ado pela Argonaut Software. Foi ilustrado &nbsp;para atuar como acelerador gr\u00e1fico. Produzia pol\u00edgonos reais no SNES e assim como escala em sprites 2D.<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/http2.mlstatic.com\/D_NQ_NP_720738-MLB42720223525_072020-O.jpg\" alt=\"Super Mario World Chip Original American Super Nintendo Snes | MercadoLivre\" width=\"662\" height=\"497\" \/><\/figure>\n\n\n\n<ul><li><strong>ST&nbsp;\u2013 Uma s\u00e9rie de 3 chips que especialmente em Inteligencia Artificial. Sua vers\u00e3o ST018 era um processador ARM 32-bit de 21.47 MHZ<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/0\/4\/7\/0473\/SPAL-KD-0-pcb-front-9424.jpg\" alt=\"Snes Central: Metal Combat: Falcon's Revenge\" \/><\/figure>\n\n\n\n<ul><li><strong>OBC1&nbsp;\u2013 Sua fun\u00e7\u00e3o era a controle de Sprites. Usado nos jogos com sustent\u00e1culo a Super Scope.<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cf.shopee.com.br\/file\/e0463c489ea972992936f20a180861ab\" alt=\"Cartucho\/Fita] Megaman X2 \/ X3 - Compat\u00edvel com Super Nintendo SEM TRAVAS \/  Snes \/ 16-Bit | Shopee Brasil\" \/><\/figure>\n\n\n\n<ul><li><strong>Cx4&nbsp;\u2013 Feito pela&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/fliperamadeboteco.com\/tag\/capcom\/\" target=\"_blank\">Capcom<\/a>, sua incumb\u00eancia era efeitos de wireframe (esqueleto de modelagem), velocidade e movimentos de Sprites.<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/http2.mlstatic.com\/D_NQ_NP_897609-MLB49568354804_042022-O.jpg\" alt=\"Tengai Makyou Zero 100% Original Super Famicom Snes | MercadoLivre\" width=\"664\" height=\"499\" \/><\/figure>\n\n\n\n<ul><li><strong>SPC7110&nbsp;\u2013 fornece compress\u00e3o de dados e um rel\u00f3gio real que pode ser usado pelo software.<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/1\/0\/2\/1023\/SHVC-ARFJ-0-pcb-front-9627.jpg\" alt=\"Snes Central: Star Ocean\" \/><\/figure>\n\n\n\n<ul><li><strong>S-DD1&nbsp;\u2013 Chip avan\u00e7ado pela Nintendo para constri\u00e7\u00e3o de dados<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/pcblist\/pcb_scans\/SHVC-LJ3R-01-pcb-front.jpg\" alt=\"Snes Central: SHVC-LJ3R-01\" \/><\/figure>\n\n\n\n<ul><li><strong>S-RTC&nbsp;\u2013 \u00c9 um rel\u00f3gio interior.<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/pbs.twimg.com\/media\/EfjMIrdVoAEzL6j?format=jpg&amp;name=4096x4096\" alt=\"sofia809p on Twitter: &quot;#\u30b9\u30fc\u30d1\u30fc\u30d5\u30a1\u30df\u30b3\u30f3 #\u30ab\u30bb\u30c3\u30c8 #ROM #\u5206\u89e3 #SF\u30e1\u30e2\u30ea\u30ab\u30bb\u30c3\u30c8  \u7a7a\u304d\u30d1\u30bf\u30fc\u30f3\u306b\u30d5\u30e9\u30c3\u30b7\u30e5ROM\u8f09\u305b\u305f\u308948MBit\u306b\u306a\u308b\uff1f #\u30b9\u30fc\u30d5\u30a1\u30df\u30ab\u30bb\u30c3\u30c8 #\u30b9\u30fc\u30d5\u30a1\u30df #\u30d5\u30e9\u30c3\u30b7\u30e5ROM  https:\/\/t.co\/P7KEMC5J3e&quot; \/ Twitter\" \/><\/figure>\n\n\n\n<ul><li><strong>MX15001TFC&nbsp;\u2013 Chip atualidade nos cartuchos memoriz\u00e1veis do servi\u00e7o Nintendo Power, o qual era poss\u00edvel downloads de jogos em tendas da Nintendo.<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/0\/0\/4\/0049\/SNS-ARWE-0-pcb-front-9610.jpg\" alt=\"Snes Central: Super Mario RPG: Legend of the Seven Stars\" \/><\/figure>\n\n\n\n<ul><li><strong>SA1&nbsp;\u2013 Super Accelerator 1 \u2013 Continha um processador parecido no 5a22 (core do SNES), mas acelerado com mais fun\u00e7\u00f5es e maior velocidade, para ajudar em jogos mais sistemas. Um dos chips mais utilizados.<\/strong><\/li><\/ul>\n\n\n\n<p><strong>Agora que voc\u00eas j\u00e1 est\u00e3o manj\u00f5es, empreendimento pro list\u00e3o!<\/strong><\/p>\n\n\n\n<p><strong>Top 10 Jogos de SNES que empregaram chip adicional para melhorar o desempenho do console.<\/strong><\/p>\n\n\n\n<p><strong>Em alguns jogos fica acess\u00edvel ver os efeitos onde o chip \u00e9 empregue, em outros j\u00e1 \u00e9 mais sutil.<\/strong><\/p>\n\n\n\n<p><strong>J\u00e1 que os efeitos se misturam com as capacidades nativas do console, estando mais dif\u00edcil de identificar.<\/strong><\/p>\n\n\n\n<p><strong>Men\u00e7\u00e3o Honrosa:&nbsp;Kyrby\u2019s Dream Land 3&nbsp;SA1 1997 Hal Laboratory<\/strong><\/p>\n\n\n\n<p><strong>Com o Nintendo 64 pr\u00f3ximos a fazer 1 ano e o Playstation fazendo seu terceiro anivers\u00e1rio, este game foi a \u00faltima cartada da Nintendo Of America para o SNES.<\/strong><\/p>\n\n\n\n<p><strong>O chip Super Acelerador SA1 possibilitou a ter o gameplay flu\u00eddo, especialmente com o alto n\u00famero de bitmaps em tela ao mesmo tempo.<\/strong><\/p>\n\n\n\n<p><strong>\u00c9 um jogo ang\u00e9lico, vale a pena conferir!<\/strong><\/p>\n\n\n\n<h4><strong>10 \u2013&nbsp;Pilotwings&nbsp;| DSP-1\/1B | 1991 | NINTENDO<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/1.bp.blogspot.com\/-jrvRyIobC0s\/X-PJzfJrBlI\/AAAAAAAADLY\/3YW6CGocFuM3FBn5vTUMg1XgxhpvhF2kwCLcBGAsYHQ\/s1600\/pilotwings1.jpg\" alt=\"Pilotwings (SNES) completa 30 anos ainda voando alto e com estilo -  Nintendo Blast\" \/><\/figure>\n\n\n\n<p>Foto : Nintendo<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_30737\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/6-ceBlh63So?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>Chegando ao ano de 1991, Pilotwings foi um dos t\u00edtulos projetados juntos com o console e j\u00e1 chegou com tudo teve o poder do Super Nintendo.<\/strong><\/p>\n\n\n\n<p><strong>O chip DSP1 ficou para turbinar o MODE 7, uma fun\u00e7\u00e3o muito legal do Super Nes em que uma imagem de profundo pode ser referente e distorcida, passando a impress\u00e3o de 3D.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/1\/2\/3\/1239\/front.jpg\" alt=\"Snes Central: DSP1Demo \/ \uff24\uff33\uff30\uff11\u30c7\u30e2\u30f3\u30b9\u30c8\u30ec\u30fc\u30b7\u30e7\u30f3\" \/><\/figure>\n\n\n\n<h4><strong>09 \u2013&nbsp;Super Mario Kart |&nbsp;DSP-1\/1B | 1992 | NINTENDO<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/fs-prod-cdn.nintendo-europe.com\/media\/images\/10_share_images\/games_15\/super_nintendo_5\/H2x1_SNES_SuperMarioKart.jpg\" alt=\"Super Mario Kart | Super Nintendo | Jogos | Nintendo\" \/><figcaption>Foto  :NIntendo<\/figcaption><\/figure>\n\n\n\n<p><strong>O Super Mario Kart tamb\u00e9m colocou o chip DSP-1 para turbinar o MODE 7 e criar efeitos ilus\u00f3rio-3d em objetos, revindo assim as corridas mais arrebatado e divertidas.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_53358\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/f4JTB4ym2Ho?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lojaarenagames.com.br\/wp-content\/uploads\/2021\/10\/Super_Mario_Kart___Snes_Original_1_537376-1.jpg\" alt=\"Super Mario Kart - Snes (Original) #1 (Seminovo) - Arena Games - Loja Geek\" \/><\/figure>\n\n\n\n<h4><strong>08 \u2013&nbsp;Star Fox&nbsp;| Super FX GSU | 1993 | NINTENDO\/ARGONAUT<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/IvJtgcYq8zcKGqvVrFcQBGNUzlA=\/0x0:1280x720\/1200x800\/filters:focal(538x258:742x462)\/cdn.vox-cdn.com\/uploads\/chorus_image\/image\/55454749\/starfox.0.0.jpg\" alt=\"Why was Star Fox 2 canceled? - Polygon\" \/><\/figure>\n\n\n\n<p>Foto : Nintendo <\/p>\n\n\n\n<p><strong>Star Fox foi o garota propaganda dos cartuchos com chip colocado.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_35034\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/hOBkCP8DqvA?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>O Super Fx foi o mais expresso na \u00e9poca por ter esse conhecimento de gerar pol\u00edgonos.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cf.shopee.com.br\/file\/6e2acd066bb310724510a2310be7a123\" alt=\"Cartucho do Game Star Fox para SNES (Super Nintendo) 100% Original. |  Shopee Brasil\" \/><\/figure>\n\n\n\n<p><strong>Levando um 3D real em um console de 16-bit, dessemelhante do MODE 7 que procurava dar a ilus\u00e3o de 3d.<\/strong><\/p>\n\n\n\n<p><strong>Levando um 3D real em um console de 16-bit, dessemelhante do MODE 7 que procurava dar a ilus\u00e3o de 3d.<\/strong><\/p>\n\n\n\n<p><strong>Muitos outros jogos foram na onda: Stunt Race Fx 1994 (Nintendo \/ Argonaut), Vortex 1994 (Argonaut) e Dirt Racer 1994 (Motive Time) <\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/3a587c8105b0c\/image005.large.jpg\" alt=\"This Unreleased SNES Super FX Racer Could Be Getting A Physical Rebirth -  Feature | Nintendo Life\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Men\u00e7\u00e3o honrosa para os jogos cancelados \u2013 Start Fox 2, hoje pronto no SNES Mini e o fant\u00e1stico &nbsp;<a href=\"https:\/\/youtu.be\/xRAU7QKWQWE\">Winter Gold<\/a>&nbsp;e&nbsp;<a href=\"https:\/\/youtu.be\/kW8YNk7-zfs?t=22s\">FX Fighter<\/a><\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/1\/1\/0\/1109\/SPAL-AXSP-0-pcb-front-9645.jpg\" alt=\"Snes Central: Winter Gold\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"http:\/\/i.imgur.com\/7YfJeWu.jpg\" alt=\"Star Fox 2 - nesdev.org\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4><strong>07-&nbsp;Megaman X2&nbsp;| 1994 |&nbsp;Megaman X3&nbsp;| CX4 | 1995 | CAPCOM<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"http:\/\/2.bp.blogspot.com\/-q9X_qsYOoAc\/U95zNeF1YYI\/AAAAAAAAA_o\/PzuePhKp-vw\/s1600\/1Wwjkpq.jpg\" alt=\"Mega Man X2 marca o retorno eletrizante do Blue Bomber ao SNES - Nintendo  Blast\" \/><\/figure>\n\n\n\n<p>Foto : Capcom<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_92640\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/Kz8SO0S4_V8?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/0\/4\/7\/0471\/SHVC-ARXJ-0-pcb-front-9444.jpg\" alt=\"Snes Central: Mega Man X2\" \/><\/figure>\n\n\n\n<p><strong>O chip CX4 \u00e9 consumido para efeitos em wireframe, como apresentado no v\u00eddeo abaixo:<\/strong><\/p>\n\n\n\n<h4><strong>06-&nbsp;Super Mario World 2: Yoshi\u2019s Island&nbsp;| Super FX GSU-2 | 1995 | NINTENDO<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/1.bp.blogspot.com\/-dXVuKB39BSI\/XPeunWlZ76I\/AAAAAAAAjDk\/IOXhZhkYCvsJvJFZgvatj17d_uBh9whyACLcBGAs\/s1600\/yoshi%2527s%2Bbanner.png\" alt=\"Super Mario World 2: Yoshi's Island (SNES) e o reinado da inoc\u00eancia -  Nintendo Blast\" \/><\/figure>\n\n\n\n<p><strong>Este jogo bonito veio munido com o a Vers\u00e3o 2 do Super Fx.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_54190\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/-TYV-P1Lex4?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/0\/6\/7\/0674\/SNS-YI-1-pcb-front-9602.jpg\" alt=\"Snes Central: Super Mario World 2: Yoshi's Island\" \/><\/figure>\n\n\n\n<p><strong>Neste momento caso, foi usado para efeitos gr\u00e1ficos desenvolvidos como dire\u00e7\u00e3o de Sprites e objetos 3D em tela.<\/strong><\/p>\n\n\n\n<p><strong>Tamb\u00e9m os Sprites enormes utilizados nos Chefes e m\u00faltiplas categorias de profundidade para efeito de parallax.<\/strong><\/p>\n\n\n\n<h4><strong>05-&nbsp;Doom&nbsp;| Super FX GSU-2 | 1995 | Sculptured Software<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/zlRzaSHEj2c\/maxresdefault.jpg\" alt=\"Doom [Super Nintendo] - YouTube\" \/><\/figure>\n\n\n\n<p><strong>O port do PC para uma plataforma 16-bit apenas foi prov\u00e1vel gra\u00e7as ao Super Fx 2.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/0\/3\/1\/0314\/SNS-AD8E-0-pcb-front-9526.jpg\" alt=\"Snes Central: Doom\" \/><\/figure>\n\n\n\n<p><strong>Ele n\u00e3o utiliza essa engine do DOOM, mas uma engine personalizado escrita especialmente para o Super Fx.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_48357\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/44QzPg7De0s?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4><strong>04-&nbsp;Top Gear 3000&nbsp;| DSP-4 | 1995 | Gremlin Interactive<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.teamvvv.com\/wp-content\/uploads\/2018\/08\/game-top-gear-3000.jpg\" alt=\"Top Gear 3000 - Team VVV\" \/><\/figure>\n\n\n\n<p><strong>Nascente \u00e9 o \u00fanico cartucho que colocou essa vers\u00e3o 4 do DSP. Ele fica respons\u00e1vel de desenhar o tra\u00e7ado das pistas e especialmente auxiliar no tratamento quando ela quando desdobra em m\u00faltiplos caminhos.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/1\/0\/5\/1053\/pcb_clearer.jpg\" alt=\"Snes Central: Top Gear 3000 (Pirate)\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_41786\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/rlcQl04vP_8?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4><strong>03-&nbsp;Super Mario RPG: Legend of the Seven Stars&nbsp;| SA1 | 1996 | Square<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/4.bp.blogspot.com\/-MrXvz5mFETQ\/Vt7Vc-761CI\/AAAAAAAADMQ\/swKqaOV9-Jo\/s1600\/SuperMarioRPG.jpg\" alt=\"Os 20 anos de Super Mario RPG: Legend of the Seven Stars (SNES) - Nintendo  Blast\" \/><\/figure>\n\n\n\n<p><strong>A square exagerou do poder do SA1 para entregar apresenta-se obra-prima chamada Mario RPG.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/pcblist\/pcb_scans\/SHVC-1L5B-11-pcb-front.jpg\" alt=\"Snes Central: SHVC-1L5B-11\" \/><\/figure>\n\n\n\n<p><strong>Neste ponto, o Super Acelerator foi usado para ajudar no tratamento dos gr\u00e1ficos 2.5 D e nos sistemas Scripts de seus ambientes.&nbsp;<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_29505\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/o1jm_1kqJ7Y?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4><strong>02-&nbsp;Star Ocean&nbsp;| S-DD1 | 1996 | Tri-Ace<\/strong><\/h4>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/nintendoboy.com.br\/wp-content\/uploads\/2019\/05\/maxresdefault-10.jpg\" alt=\"Star Ocean: conhe\u00e7a as origens da s\u00e9rie! \u2013 NintendoBoy\" \/><\/figure>\n\n\n\n<p><strong>O chip de aperto de dados S-DD1 foi utilizado neste RPG.<\/strong><\/p>\n\n\n\n<p><strong>A principal fun\u00e7\u00e3o era fazer caber todas esses aspectos muito bem trabalhadas na fronteira f\u00edsico do cartucho.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/mmmonkey.co.uk\/wp-content\/uploads\/2012\/09\/P1090965.jpg\" alt=\"Star Ocean Translated Cart - mmmonkey\" \/><\/figure>\n\n\n\n<p><strong>Os 96 mbits estimados passaram que caber em 48mbits que era o limite do cartucho na \u00e9poca.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_23871\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/93tPtY8wK0k?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<h5><strong>01 \u2013&nbsp;Street Fighter Alpha 2&nbsp;(1996)! Modelo do chip:&nbsp;S-DD1!Desenvolvedor:&nbsp;Capcom<\/strong><\/h5>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/jogoveio.com.br\/wp-content\/uploads\/2016\/05\/street-fighter-alpha-2-jogoveio-cover.png\" alt=\"\" \/><\/figure>\n\n\n\n<p><strong>Consumido <\/strong><strong>para <\/strong><strong>controle<\/strong><strong> de sprites, <\/strong><strong>finalmente<\/strong><strong>ere\u00e7\u00e3o<\/strong><strong> 18 personagens <\/strong><strong>jog\u00e1veis<\/strong><strong>, cada um com seu est\u00e1gio.<\/strong><\/p>\n\n\n\n<p><strong>Um port incr\u00edvel da placa CPS2 para a prote\u00e7\u00e3o da sua casa, j\u00e1 pr\u00f3ximo ao fim da vida do console.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/snescentral.com\/0\/0\/4\/0046\/SNS-AUZE-0-pcb-front-9641-v1.jpg\" alt=\"Snes Central: Street Fighter Alpha 2\" \/><\/figure>\n\n\n\n<p><strong>Note (no v\u00eddeo abaixo) as pausas depois do&nbsp;\u201cFight!\u201d, \u00e9 a\u00ed que o chip entra em a\u00e7\u00e3o, justo os sprites.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\"  id=\"_ytid_80942\"  width=\"1140\" height=\"855\"  data-origwidth=\"1140\" data-origheight=\"855\" src=\"https:\/\/www.youtube.com\/embed\/1txviYOXWH8?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Foto:&nbsp;Nintendo A criatividade Nosso querido&nbsp;Super Nintendo&nbsp;de que moda premissa em sua engenharia, ser um console aberto a upgrades de hardware&hellip;<\/p>\n","protected":false},"author":66,"featured_media":34144,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts\/34125"}],"collection":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/users\/66"}],"replies":[{"embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/comments?post=34125"}],"version-history":[{"count":3,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts\/34125\/revisions"}],"predecessor-version":[{"id":34142,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts\/34125\/revisions\/34142"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/media\/34144"}],"wp:attachment":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/media?parent=34125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/categories?post=34125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/tags?post=34125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}