{"id":13066,"date":"2016-06-26T10:32:41","date_gmt":"2016-06-26T13:32:41","guid":{"rendered":"https:\/\/ucegamers.com.br\/site2023\/?p=13066"},"modified":"2016-06-26T10:32:41","modified_gmt":"2016-06-26T13:32:41","slug":"momento-retro-cruisn-usa","status":"publish","type":"post","link":"https:\/\/ucegamers.com.br\/site2023\/momento-retro-cruisn-usa\/","title":{"rendered":"Momento Retr\u00f4: Cruis\u2019n USA"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"http:\/\/gamesdbase.com\/Media\/SYSTEM\/Arcade\/Title\/big\/Cruis-n_USA_-_1994_-_Midway_Games.jpg\" alt=\"\" width=\"805\" height=\"629\" \/><\/p>\n<p>Quando eu era mais jovem, uma das coisas que eu mais fazia era passar na HYPER GAMES uma casa de arcades ou fliperama que existia no centro de fortaleza. Eram v\u00e1rias m\u00e1quinas, mas uma em especial chamava a minha aten\u00e7\u00e3o e n\u00e3o era pelo seu tamanho avantajado em rela\u00e7\u00e3o \u00e0s outras! Era logo a primeira da loja, uma <strong>cabina<\/strong> com assento, volante, c\u00e2mbio pra trocar de marcha, e at\u00e9 pedais de acelera\u00e7\u00e3o e freio que deixavam a coisa toda com uma baita cara de simulador de dire\u00e7\u00e3o Na lateral da cabina vinha estampado um logo que lembrava a <strong>placa<\/strong> de uma rodovia norte-americana, e quando se olhava para a tela, qualquer d\u00favida sobre a possibilidade daquilo ser um simulador ficava para tr\u00e1s.<span id=\"more-23594\"><\/span><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"http:\/\/i55.photobucket.com\/albums\/g154\/johnfike\/cruise-1.jpg\" alt=\"\" width=\"405\" height=\"374\" \/>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0\u00a0<img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"http:\/\/www.mcdiversoes.com.br\/produtos\/foto1\/grande\/cruiss4.jpg\" alt=\"\" width=\"276\" height=\"369\" \/><\/p>\n<p>Sim, todos os retro aventureiros pilotos que sentavam naquelas cabinas enormes para acelerar aqueles carros carros turbinados que respondiam empinando e girando no ar, obviamente j\u00e1 sabem que estou falando de <strong>Cruis\u2019n USA<\/strong>, um divertido jogo de corrida desenvolvido pela\u00a0<strong>Midway<\/strong> que, mais tarde, seria portado para o <strong>Nintendo 64<\/strong>, dois anos depois do lan\u00e7amento para os arcades. E apesar das diferen\u00e7as, a vers\u00e3o do console da <strong>Nintendo<\/strong> n\u00e3o deixou nada a desejar.<\/p>\n<p>Lan\u00e7ado em 1996 para a rec\u00e9m chegada plataforma da <strong>Nintendo<\/strong>, <strong>Cruis\u2019n USA<\/strong> foi inicialmente planejado para ser um t\u00edtulo de lan\u00e7amento do console, mas por quest\u00f5es t\u00e9cnicas, como a \u00f3bvia diferen\u00e7a de potencial entre os arcades e o console, o lan\u00e7amento do jogo acabou sofrendo alguns meses de atraso, chegando \u00e0s lojas s\u00f3 no final daquele ano. E mesmo sendo um t\u00edtulo bem esperado pelos donos de <strong>N64.<\/strong><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"http:\/\/romhustler.net\/img\/screenshots\/mame_new\/ingame\/crusnusa21.png\" alt=\"\" width=\"383\" height=\"299\" \/>\u00a0\u00a0<img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"http:\/\/s.emuparadise.org\/Nintendo%2064\/Screenshots\/Snaps\/Cruis'n%20USA%20(E).png\" alt=\"\" width=\"398\" height=\"298\" \/><\/p>\n<p>Foram poucas as altera\u00e7\u00f5es feitas, a maioria delas em rela\u00e7\u00e3o a gr\u00e1ficos e sons que sofreram um percept\u00edvel<strong>downgrade<\/strong> em rela\u00e7\u00e3o ao Arcade, mas provavelmente a mais vis\u00edvel delas e que deixou muita gente chateada foi a da bela <strong>mo\u00e7a que entrega o trof\u00e9u no final da corrida<\/strong>quando chegamos em primeiro lugar. No arcade ela estava vestida simplesmente com um\u00a0<strong>biqu\u00edni<\/strong>, enquanto na vers\u00e3o do <strong>N64<\/strong>, a<strong> puritana<\/strong> Nintendo tratou de vesti-la\u00a0 com uma blusa que acabava tapando praticamente tudo!<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone\" src=\"http:\/\/www.retroplayers.com.br\/wp-content\/uploads\/2013\/03\/COMP.jpg?9baecc\" alt=\"\" width=\"693\" height=\"320\" \/><\/p>\n<p>A mec\u00e2nica do jogo continuou intacta: assim como diversos jogos de corrida para arcades, <strong>Cruis\u2019n USA<\/strong> \u00e9 um jogo\u00a0<strong>point-to-point<\/strong>, o cl\u00e1ssico estilo de corrida onde o objetivo \u00e9 alcan\u00e7ar o <strong>checkpoint<\/strong> antes que o <strong>tempo<\/strong> <strong>esgote<\/strong>, tendo como obst\u00e1culo os outros corredores rivais e o tr\u00e1fego rodovi\u00e1rio local. Mas se a tarefa \u00e9 complicada nos arcades, no console ela pode se tornar rid\u00edcula gra\u00e7as aos v\u00e1rios n\u00edveis de dificuldade, <strong>cinco<\/strong> no total, al\u00e9m de mais op\u00e7\u00f5es que podiam facilitar ainda mais o jogo, como por exemplo, a possibilidade de <strong>desligar<\/strong> o tr\u00e1fego.<\/p>\n<p>VEJA O V\u00cdDEO:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/gF-fAWgP710\" width=\"1000\" height=\"400\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>ESPECIFICA\u00c7\u00d5ES T\u00c9CNICAS:<\/p>\n<table class=\"infobox hproduct\">\n<tbody>\n<tr>\n<th class=\"fn\" colspan=\"2\">Cruis&#8217;n USA<\/th>\n<\/tr>\n<tr>\n<td colspan=\"2\"><a class=\"image\" href=\"https:\/\/en.wikipedia.org\/wiki\/File:Cruis%27n_USA_for_N64,_Front_Cover.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/en\/thumb\/b\/b0\/Cruis%27n_USA_for_N64%2C_Front_Cover.jpg\/250px-Cruis%27n_USA_for_N64%2C_Front_Cover.jpg\" srcset=\"\/\/upload.wikimedia.org\/wikipedia\/en\/b\/b0\/Cruis%27n_USA_for_N64%2C_Front_Cover.jpg 1.5x, \/\/upload.wikimedia.org\/wikipedia\/en\/b\/b0\/Cruis%27n_USA_for_N64%2C_Front_Cover.jpg 2x\" alt=\"Cruis'n USA for N64, Front Cover.jpg\" width=\"250\" height=\"173\" data-file-width=\"256\" data-file-height=\"177\" \/><\/a><\/p>\n<div>North American Nintendo 64 cover art<\/div>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Video game developer\" href=\"https:\/\/en.wikipedia.org\/wiki\/Video_game_developer\">Developer(s)<\/a><\/th>\n<td><a title=\"Midway Games\" href=\"https:\/\/en.wikipedia.org\/wiki\/Midway_Games\">Midway Games<\/a> <small>(arcade)<\/small><br \/>\n<a title=\"WMS Industries\" href=\"https:\/\/en.wikipedia.org\/wiki\/WMS_Industries\">Williams<\/a> <small>(Nintendo 64)<\/small><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Video game publisher\" href=\"https:\/\/en.wikipedia.org\/wiki\/Video_game_publisher\">Publisher(s)<\/a><\/th>\n<td><a title=\"Nintendo\" href=\"https:\/\/en.wikipedia.org\/wiki\/Nintendo\">Nintendo<\/a><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a class=\"mw-redirect\" title=\"Video game designer\" href=\"https:\/\/en.wikipedia.org\/wiki\/Video_game_designer\">Designer(s)<\/a><\/th>\n<td><a title=\"Eugene Jarvis\" href=\"https:\/\/en.wikipedia.org\/wiki\/Eugene_Jarvis\">Eugene Jarvis<\/a> <small>(director)<\/small><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Game programmer\" href=\"https:\/\/en.wikipedia.org\/wiki\/Game_programmer\">Programmer(s)<\/a><\/th>\n<td>Eric Pribyl <small>(lead software)<\/small><br \/>\nCarl Mey<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Game artist\" href=\"https:\/\/en.wikipedia.org\/wiki\/Game_artist\">Artist(s)<\/a><\/th>\n<td>Xion Cooper<br \/>\nTed Barber<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Video game music\" href=\"https:\/\/en.wikipedia.org\/wiki\/Video_game_music\">Composer(s)<\/a><\/th>\n<td>Vince Pontarelli<sup id=\"cite_ref-1\" class=\"reference\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Cruis%27n_USA#cite_note-1\">[1]<\/a><\/sup><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Series<\/th>\n<td><i><a title=\"Cruis'n (series)\" href=\"https:\/\/en.wikipedia.org\/wiki\/Cruis%27n_(series)\">Cruis&#8217;n<\/a><\/i><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Computing platform\" href=\"https:\/\/en.wikipedia.org\/wiki\/Computing_platform\">Platform(s)<\/a><\/th>\n<td><span class=\"nowraplinks\"><a title=\"Arcade game\" href=\"https:\/\/en.wikipedia.org\/wiki\/Arcade_game\">Arcade<\/a><br \/>\n<a title=\"Nintendo 64\" href=\"https:\/\/en.wikipedia.org\/wiki\/Nintendo_64\">Nintendo 64<\/a><\/span><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Release\u00a0date(s)<\/th>\n<td><b>Arcade<\/b><\/p>\n<ul>\n<li><small><sup><a title=\"North America\" href=\"https:\/\/en.wikipedia.org\/wiki\/North_America\">NA<\/a><\/sup><\/small> November 1994<\/li>\n<\/ul>\n<p><b>Nintendo 64<\/b><\/p>\n<ul>\n<li><small><sup><a title=\"North America\" href=\"https:\/\/en.wikipedia.org\/wiki\/North_America\">NA<\/a><\/sup><\/small> December 3, 1996<\/li>\n<li><small><sup><a title=\"Europe\" href=\"https:\/\/en.wikipedia.org\/wiki\/Europe\">EU<\/a><\/sup><\/small> April 12, 1998<\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Video game genre\" href=\"https:\/\/en.wikipedia.org\/wiki\/Video_game_genre\">Genre(s)<\/a><\/th>\n<td><a title=\"Racing video game\" href=\"https:\/\/en.wikipedia.org\/wiki\/Racing_video_game\">Racing<\/a><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Mode(s)<\/th>\n<td><a title=\"Single-player video game\" href=\"https:\/\/en.wikipedia.org\/wiki\/Single-player_video_game\">Single-player<\/a>, <a title=\"Multiplayer video game\" href=\"https:\/\/en.wikipedia.org\/wiki\/Multiplayer_video_game\">multiplayer<\/a><\/td>\n<\/tr>\n<tr>\n<th scope=\"row\"><a title=\"Arcade system board\" href=\"https:\/\/en.wikipedia.org\/wiki\/Arcade_system_board\">Arcade system<\/a><\/th>\n<td>Midway V Unit<\/td>\n<\/tr>\n<tr>\n<th scope=\"row\">Display<\/th>\n<td><a title=\"Raster graphics\" href=\"https:\/\/en.wikipedia.org\/wiki\/Raster_graphics\">Raster<\/a><br \/>\n512 x 400 resolution<br \/>\nHorizontal orientation<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Apoio:\u00a0<a href=\"https:\/\/www.facebook.com\/groups\/retrogamesfortaleza\/\" target=\"_blank\">RETROGAMER \u2013 FORTALEZA<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Quando eu era mais jovem, uma das coisas que eu mais fazia era passar na HYPER GAMES uma casa de&hellip;<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[178,179],"tags":[],"_links":{"self":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts\/13066"}],"collection":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/comments?post=13066"}],"version-history":[{"count":2,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts\/13066\/revisions"}],"predecessor-version":[{"id":13082,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/posts\/13066\/revisions\/13082"}],"wp:attachment":[{"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/media?parent=13066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/categories?post=13066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ucegamers.com.br\/site2023\/wp-json\/wp\/v2\/tags?post=13066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}